Retail Innovations of 2012 – From Main Street & Mainstream To Marvelous

This year while the online world fretted over patent law, wrestled with SOPA, developed a love affair with crowd funding, and rode the Facebook IPO, Main Street retail experimented with and embraced the intersection between the physical and the virtual. Here are just a few of the experiments that took place: Peapod developed virtual stores

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Andrea Meyer

Looking forward to 3DEXPERIENCE FORUM

Next week is Dassault Systèmes’ 3DEXPERIENCE FORUM North America, the company’s premier customer event. Al Bunshaft, Managing Director, North America, will kick off the event, which will be keynoted by Joe Pine, author of  the bestselling The Experience Economy and the new Infinite Possibility: Creating Customer Value on the Digital Frontier. Next, Bernard Charlès, Dassault Systèmes’ President

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Thierry de Baillon

Aligning Internal and External Context in Collaboration

While most companies are slow, if not reluctant, to adopt internal collaborative practices, many are beginning to understand the advantages gained from engaging in co-creation activities with their customers. There are numerous reasons for that. On the customer side, the ubiquity of the social web has sped up communication and interaction exponentially — and unlocked the

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Minor changes. Major impacts.

One of the clearest benefits of introducing tangible design factors to customers and stakeholders is the increase in the rapidity of useful feedback. As a critical ingredient in any innovation’s success, feedback response and its frequency greatly influence the ability of a design team to capture enough attention to move from innovation diffusion to accelerated

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Scaling Up Without Flaming Out

The concept of effectively scaling innovation is a recurring theme in my work with clients and I’ve previously recounted its value to the enterprise. It’s also of interest in the wider innovation community. Recently, it was good to see the power of scaling innovation called out so directly by Jim Collins (of Good To Great

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Andrea Meyer

3D Printing Lets Companies Manufacture Almost Any Shape

3D printing technologies let designers manufacture almost any shape they’ve imagined and computed in 3D software. Traditionally, designers were constrained by materials’ properties because forms and shapes had to be manufactured in a reductive way (removing material to make the shape). 3D printers, in contrast, mimic nature by letting objects “grow.”  That is, 3D printers

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Andrea Meyer

Products of Our Imagination: Free the Genie!

Similar to the popular Creative Whack Pack (which debuted back in 1989), the Free the Genie game (2005) by Mitch Ditkoff is a set of 55 cards that teams (or individuals) can play.  The cardpack comes with a booklet that explains 7 team plays, 5 Idea Poker variations and 7 solo plays. Each card belongs

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Andrea Meyer

Collaborative Innovation Games: Life’s a Pitch

Holiday time a perfect time to talk about collaborative games that encourage innovation. One of my favorites is called “Life’s a Pitch,” made by  Zobmondo.  It’s a board game that involves drawing two sets of cards.  First, all players draw 5 cards which contain the name of an object, such as “baby blanket” or “jar

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Trends in Retail Pointing to Innovations in Services

One of the areas in which rampant innovation is beginning to point toward fundamental shifts in the norms of social behavior is the retail space. Long the domain of the intersection between desire and the physical display and response to that desire, retail is being transformed by the application of technology at all levels. The

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3D Modeling at Scale – From Aircraft to Embroidery #DSCC11

In the space of three brief presentations at the Dassault Systèmes Customer Conference – Innovation in Life, I experienced the broad reach of the possibilities opened up to innovators as they seek to bring their ideas to market. It’s not simply a question of being able to generate a 3D model of a design, or

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